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T3hD4rk - Sun Feb 20, 2011, 20:29
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    Balance Druids - PvP

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    sunspot
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    Balance Druids - PvP

    Post by sunspot on Mon Feb 14, 2011 1:19 pm

    [skip intro if you're bored of reading too many pixels]

    Well, been playin' WoW since.. May last year if I recall well (major memory problems over here) aaand a few months later I found my favorite class - the resto druid. Having no other friends in the game (except my girlfriend, but we were both beginners, noobs, whatever) kinda had to learn everything the hard way - trial and error. Few more months later, finding myself in IPiM I think I've finally reached a point where I can say "I am a decent healer in PvE situations".
    ... but there's also gnomes to be killed, ally DK's to be put to their deathbed, locks to be banished in their demonic world, shamans sent to their ancestors and humans... well humans are pathetic, put a stone over the ground and call it a grave.

    [end of intro]

    I need some help. Don't know really any other druids except Logaritmus with whom I've talked a bit since I've been in the guild. And he already posted a lil' great guide on healing and tanking - but much to my sadness, quote, "I fail as Balance" - therefor no tips and tricks there (this made me sad. Like this, see: Sad )
    [more bla bla]

    I've never went rdps on this druid, except for killing some useless mobs here and there, spamming moonfire & starfalls around battlegrounds.. bullshit.
    I know nothing about rdps'ing. I'm still a mediocre healer, what does THAT say about my rdps'ing skills? Fail.

    If there's any moonkin doodoo / ex-commando-balance-druid / a fat owl that smacks people uspide the head, please lend a helping tip.

    Hit caps? Haste caps? Spellpower caps..crit caps..spirit caps..intellect caps.. *oblivious*
    Not to mention I have no idea about PvP'ing gear, and what's more important there..
    *add some resilience, make me more confused ty*

    ANYWAY.
    If anyone knows something about PvP'ing as a balance druid, any information would be great, I'll reward in-game with anything I can! (you name it, gold, mats, enchants, mining, herbalism, glyphs, tailoring, mushrooms, engineering, blacksmithing, whatever, I am desperate, I want to kill some people too! /qq )

    Thanks for reading Very Happy
    *manly hugs all around*

    T3hD4rk
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    Re: Balance Druids - PvP

    Post by T3hD4rk on Mon Feb 14, 2011 2:30 pm

    PvP huh, ok then. I used to play balance alot back in scape, and I recently started up again, I'm by no means an expert but I'll try to cover the basics.

    Basic stat "Caps":

    When PvPing, as I hope you know, there are two main caps you have to worry about. The first is the hit cap. Generally you want anything from 4-5% hit, however balance has some nice talents for hit, so you should not find yourself gearing for hit at all really, except for the odd offpiece.

    The second is the spell penetration cap. You should aim for about 120 to negate most resitances (Mages take alot more at around 140-150). I myself like to hit about 100 spell pen, though that is generally frowned on, I like that number because it eliminates mark of the wild, and most of any paladins aura.

    So to sum up so far:

    - Dont worry to much about hit as balance.
    - Get anything from 100-140 Spell penetration. (Gemming and cloak enchant).

    Depending on how you want to play, how you gear for stats will change. If you want to play defensively, stack as much stamina and resilience as you can. Balance really has very little in the way of peels (Getting the enemy away from you), and mitigation. I would suggest going full PvP gear in every slot, seeing as balance really needs the defense.

    If you want to play more offensively (and don't mind dying alot more), Gear towards haste or crit. This is personal preference, though I like haste myself.

    Enchants should be obvious really, most casters gear the same in this respect.

    So, so far we have:

    - I advise gearing defensively, stack stam and resilience.
    - Offensive stats would be haste, or crit.

    Glyphs:

    This is largely up for debate, and changes depending on what you want to do. I dislike arena, so I use the following glyphs for BGs and world PvP.

    - Glyph of Starfall
    - Glyph of Innervate
    - Glyph of Focus / Insect Swarm

    Glyph of Barkskin is also a nice defensive glyph. The above glyphs are more damage oriented, with glyph of focus and insect swarm both adding damage, I personally like them, but other peoples playstyle differs conciderably.

    Tactics:


    Obviously PvP is dynamic and I cant really say "Do this then do that, followed by this". But I can give you some pointers.

    - Your main offensive abilities are Wrath, Starfire, Moonfire and Insect swarm. Generally, get both moonfire and insect swarm up quickly. One thing to remember is moonfire is a very distinct spell. Many people, when they see the big beam of light, will immediately beeline for you, it may be advantagous to simply use wrath at times.

    - Wrath is a quick spell, use it when you get a chance. Try rooting / typhooning and immediately getting off a quick wrath. (Don't always do this, root / typhoon is valuable for gaining space between you and the attacker).

    - Dont be afraid to use all of the forms you have avaliable. Cat has a nice stun, not to mention dash for a quick getaway (or chase), and prowl, which is useful for obvious reaons.

    - Opening in cat CAN be useful (the stun). But be careful, pouncing a mele will often just give them the advantage.

    - Do not forget about the extra armour and HP Bear form can offer. Not to mention the stun (Bash).

    - Shifting removes any snares / slows. Do not forget this.

    - Remember, you can remove poisions and curses.

    - Starfire immediately followed by moonfire is an excelent combo.

    - Bear forms frenzied regeneration is extremely useful at times, use it if you find yourself surrounded.

    - Typhoon is your a lifesaver, use it liberally. Also, dont forget to pause for a moment before you use it (Dont use it while turning basically). This will ensure it goes where you want, and does not get effected by lag.

    - Entangling roots, use this to slow down mele. Paladins will generally cleanse themselves out of it immediately, and warriors, if given a chance will charge out of it. But don't underestimate it's usefulness.

    - Barkskin, -20% damage is a lifesaver, try and predict when you will need this, rather than popping it on 5%. Remember, this can be used while stunned.

    - Cyclone is your main CC here. Use it to immobalise any attackers, giving you chance to get off some heals. One common tactics is to switch into bear form, bash, then cyclone.

    - Don't forget about Starfall and Treants. Starfall should be used when 2 or more people around. Treants are good at dazing mele.

    - This is an important one. Moonkin form. DO NOT stay in this exclusively. The ability to heal yourself, and keep HoT's up is invaluable. Often, the mana used to shift into this form is not worth it. For casters for example, it would be much wiser to stay in your default form, rather than shifting. After all, armour has no use against spells, so all you are really getting is some extra crit. Use Moonkin wisely, use it for a damage boost when not under pressure, or for the armour (Being attacked by mele). Also, remember you cannot get polymorphed in moonkin form, you may want to use it to block poly against mages.

    Your weaknesses:

    You should be aware of where balance falls down.

    - Balance has very few interupts and silence. If used well, typhoon can be an effective interrupt, so to can war stomp. Otherwise, balance finds it extremely hard to interupt casts.

    - You will likly find it hard to get space between you and your attackers. Here is where having team mates with a brain would be extremely useful.

    Well thats everything I can think off of the top of my head. Do you need any PvE advice?

    2fast4ucro
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    Re: Balance Druids - PvP

    Post by 2fast4ucro on Mon Feb 14, 2011 6:04 pm

    dont forget faerie fire, specially if you speced for imp FF, moar hit and crit on thar target + 5% armor reduction ^_^

    sunspot
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    Re: Balance Druids - PvP

    Post by sunspot on Tue Feb 15, 2011 12:01 am

    T3hD4rk wrote:
    Well thats everything I can think off of the top of my head. Do you need any PvE advice?

    Oh gad Very Happy thank you! *hail* this is excellent for my noobism!
    As for PvE, Logaritmus pointed out a few hints, but for resto spec, since I intend to remain a PvE healer like, forever (with the offensive PvP spec also ofcourse).

    Any other knowledge is welcome from anyone Very Happy

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    Re: Balance Druids - PvP

    Post by Mr.Teddy on Tue Feb 15, 2011 3:52 am

    I used to play giant chicken in tbc before legion, I still miss it now and then :3

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    Re: Balance Druids - PvP

    Post by T3hD4rk on Tue Feb 15, 2011 11:24 am

    Shar made a good point. Don't forget about Fairy Fire. Not only does it provide a nice damage bonus when talented, it prevents mages and rogues from going invisible / stealth.

    sunspot
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    Re: Balance Druids - PvP

    Post by sunspot on Tue Feb 15, 2011 11:31 am

    Well, I gave it a shot in some battlegrounds, started pretty much as many fights as was possible with faerie, insect & moonfires, then whatever was needed.. still, if I pull off 3k damage / hit in deadly/furi gear it's quite lucky. Heh.. need more practice..
    (did more damage with the resto pve gear instead xD )

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    Re: Balance Druids - PvP

    Post by 2fast4ucro on Tue Feb 15, 2011 12:47 pm

    after resil buff resil is almost everything, having 20%+ dmg reduction from gear is really nice even if that means you will have to cast one more spell to kill someone but at least you wont die as soon as someone attacks you. also, you can spam cyclone if you need some heals and someone is annoying and keeps attacking you, you can use it offensively or defensively cuz it's really powerful (cant bubble/IB from it :>)

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    Re: Balance Druids - PvP

    Post by sunspot on Tue Feb 15, 2011 12:56 pm

    Well I'm not really considering survivability yet really (4k armor & crap resilience with no form, 2 hits and I kiss the ground much). It's not such a big problem yet, not for bg's at least, I'm good in avoiding death situations overall (don't wanna think about arena's tho', I'd be just a piece of meat on the field).
    I just hate the crap damage I do xD

    P.S. nobody called me a nab yet Sad

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    Re: Balance Druids - PvP

    Post by Mr.Teddy on Wed Feb 16, 2011 1:59 am

    Nab.

    Also on ryan's haste suggestion, I agree. Druid's benefit more on haste aswell so thats good.

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    Re: Balance Druids - PvP

    Post by 2fast4ucro on Wed Feb 16, 2011 6:40 am

    i wouldnt stack haste to oblivion cuz you have talent that gives you 20% haste after crit... And having more than 260 haste from gear will get your wrath under 1sec cast which makes no sense cuz gcd is 1sec... So sp+haste until you have 200ish haste, 80 spell pen and than crit/resil which fits you moar
    Also try to get idol with eot, 200 crit rating beats any other idol

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